Tagged “Gameplay”
Situational gameplay
Leo January 17, 2013This is a continuation of previous post where I stated that endless repetition kills gameplay . Therefore, game should encourage players to use different tactics in different circumstances. The goal is to make player guess and search for the most effective playstyle again and again. Game does this by varying relative cost-effectiveness of skills and tactics in different situations....
Battle system challenges
Leo January 17, 2013How a battle system should be designed in a perfect new-age MMO RPG? Short answer: I don't know yet. But I can point out what feels badly wrong in existing MMOs. One at a time In conventional MMOs player usually fights 1 foe at a time. Simply because it is cost-effective. Player can manage 2 foes, rarely 3, at the cost of wasting HP/mana (and ultimately time and/or other...
MMORPG with no grind
Leo January 15, 2013How would an MMORPG look with no grind? Let's go a bit crazy here. Insist on instant creation of characters of any class, any level, with any equipment! Controls Let's describe game basics to draw some background for further discussion. Consider a conventional MMORPG. WoW-like controls with little change, if any. 3D environment. One character to control at any given time....
Fun core of a gameplay
Leo January 15, 2013Thoughtful link: Quotes from famous game designers and others . What is gameplay? Gameplay is simply the actions a player is allowed to perform in a game. If those actions are enjoyable and the controls are intuitive, you have the most important ingredients of a great game. Duane Alan Hahn A good game has to have a fun core, which is a one-sentence description of why it's...